using UnityEngine;
using System.Collections;


[System.Serializable]
public class NPGSceneIndex : BasicResIndexInfo
{

    public void ParseFromString(string _str)
    {
        readIndex(_str, string.Empty);
    }

    /************
     * 资源加载路径
     **/
    public override string assetPath { get { return "scenes/gscene_" + mainId + ".unity3d"; } }
    public override string objName { get { return "gscene_" + mainId + "_" + subId; } }
}
